Hacking the Cortex: Tempo, Tempo.

 

 

 

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I’ve been thinking a lot this week about “my playstyle”. “Playstyle” is one of those elusive concepts in gaming that you hear a lot, but is often difficult to pin down. It was only this week that I actually figured out what mine was, even after years of playing to that style in CCGs, Wargames, and basically every other kind of game that would allow it.

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Vengeance Review: Cryx

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Vengeance is possibly my favourite expansion for WM/H Mk2.

The Cryx releases aren’t big, flashy, or obviously powerful. In that, it has much in common with every Mk2 book that isn’t Prime.

But unlike the previous expansions, Vengeance is sparking notions, inklings, and temptations.

As a complete book, Vengeance is one of a subtle broadening of options (and Butcher3, who has no place in any sentence including the word “subtle”. Except in parentheses), and I increasingly like how it was designed. And I think this is probably most true of the Cryx releases. I’ve been hearing increasing rumblings amongst Cryx players and the community at large about branching out away from Cryxing harder, and it’s certainly something I’ve enjoyed exploring. And Vengeance gives me more toys to continue on that path.

Goreshade, Lord of Ruin

And his model is sweet. So so sweet.


I’ll admit that I wasn’t initially wowed by Goreshade3 when accurate spoilers finally hit. I’m still not wowed. I am, however, upgrading my opinion to “whelmed, but interested”. I’m starting to see more clever little interactions you can leverage to turn a Mockery of Life recursion engine up to 11, getting the most out of cunning timing and placement. That’s appealing enough to me that I’ll play him some more before making my final judgement.

Also, you’ve got to respect that Feat/Siphon Bolt assassination run, and having a built in assassination on the table is always good.

Power Grade: C, with the + or – to be determined. He’s not going to break into the top 5 of Cryx anytime soon, but he might be more tournament worthy than I gave him credit for initially.

Interest Grade: C+

Inflictor

There was once a time when I loved the Seether. I’ll admit it. But it was a different time, a time when all we played were 35pt games, no-one I played regularly played boostable guns, and we all still played our stompy robots and angry monsters. Back then, he seemed pretty cool.

But that time passed the first day he met Cygnar, and his arms went flying off like a crash test dummy. And that day was the last day I played a Slayer chassis that wasn’t a character. (And that one time I played a Reaper. But that was Highlander so I had to…)

But the new Seether chassis is exactly what I wanted out of a new Cryx Helljack On Two Legs.

He’s one point cheaper than the Seether.
He’s got reach.
He retains some focus efficiency.
And he has a Shield. A Shield. A Shield.

That +2 Arm makes a whole lot of difference to a helljack. He’s still not tanking anything, but removing his arms from range is no longer laughably trivial. Reach? We all know that reach is one of the marks of a heavy worth looking at, and it interacts well with things like Black Spot and Ravager. It also marks him as someone to look at for threat extending casters like Skarre2 and Mortenebra. His shield guard is also pretty useful for a lot of the casters who like the look of him already, though not, in my opinion, the reason to take him.

And all for the very competitive price of 8pts. This guy keeps creeping into the conversation whenever I’m building “not Cryxing Harder” lists. While he’s not amazing, he’s a fantastically well designed model for that alone. He epitomizes what I mean when I say I really like Vengeance for Cryx – he nudges his way into your thoughts, and encourages you to break the mould a little.

Power Grade: B (He’s still a Cryx heavy jack)
Interest Grade: A+ (But I’m going to play him. A lot.)

Bane Riders

In a similar vein, we have the Bane Riders. I’m going to go out on a limb for a moment, and say that these guys are the best Heavy Cavalry in Warmachine (Coming second to Long Riders overall, because those guys are The Best At Cavalrying).

For one, Cryx can deliver them pretty well with several casters. Occultation appears on three casters, Death Ward on two others. Lich2 has clouds. On top of that, Curse of Shadows is possibly one of the best Heavy Cavalry enabling spells in the game. It’s so, so satisfying. With the right caster, you can get them where they’re going.

The next problem Heavy Cavalry have is getting enough work done after they’re stuck in. But once again, Cryx have various ways to improve that situation. We have great control feats on the Deneghras. Curse of Shadows comes into play again here. They have continuous reach, so they can abuse Black Spot. Ghostly means they can get around free strikes with ease.

Admittedly, their damage output seems tame compared to Bane Thralls, but that’s what Cryxian debuffs are for. And the added threat range is huge in many matchups. Warpwolves do not like eating a charge from these guys, and they can make it happen way better than footslogging banes do.

And again, we come back to My Favourite Thing About Vengeance – most of the casters in the conversation are the ones who I was almost going to play, and are now in serious contention – Coven, Skarre2, Goreshade2, or ones I was playing but was looking for a new style with – Skarre1, Deneghra2.

Power Grade: B- (but they may form a vital part of really good complete lists)
Interest Grade: A+

Skarlock Commander

I’m afraid I must stop the positivity train of “this stuff is making me think about new lists all the time”.

It’s not that the Skarlock Commander is bad, it’s just that I can’t see myself ever going out of my way to include him. If I have a point left over and I’ve already put in 3 Brutes? Sure, why not. (Well… probably Machine Wraith, let’s be honest).

There’s only so much awesome you can put in a 1pt package. But I don’t hate having the option. The extra 1″ on excarnates is cool. And he can do pretty good work in combat for a 1pt guy, if it comes up later in the game. He has a magic weapon and a magic nuke after all.

Power Grade: C+
Interest Grade: D

Aiakos, Scourge of The Meridius

EVERYBODY BACK ON THE POSITIVITY TRAIN!

The new juniors are all excellent.

Why?

Because 3 caster independent focus is excellent. In Cryx, it is doubly excellent, because it’s one of the main reasons we completely avoid running heavies. Aiakos is triply excellent, because I love Leviathans with debuff casters, and now I have the means to do it to its full potential.

And then there’s his really solid spells – +2 Spd is nice for the jack, +2 Arm is nice for him. Being able to randomly apply Grievous Wounds where needed will situationally win games, so it’s a nice bonus.

Throw in some stealth and a solid defensive line of 14/17 with Stealth (while camping 1) and he’s one of the harder ones to get rid of.

Aiakos is yet more excellent because even independant of his focus giving out duties, he’s a beast of a combat solo for 3pts who can and will cause all sorts of misery for solos and unwary casters. He’s Cryx’s very own Totem Hunter, if you want him to be.

Aiakos is yet more excellent because he looks like the Predator and his name is badass.

Aaaand yeah, he’s pretty sweet with all those casters I keep name checking this week.

No, I couldn’t be happier about this guy if I tried.

Combined Grade: AAAAWWWW YEAH.

As I’m sure you can tell, I’m really happy about the Cryx releases in this book. The one thing I feel could have been better was Goreshade – ultimately, he doesn’t contribute to the sense of “oooh, new ways of doing things” that Vengeance has created in me, and I would have loved for him to be another caster I could break the Cryx Harder mould with. (I wanted him to have Iron Horse, Curse of Shadows, and Shadowpack. It was a beautiful dream, Harrowers and Inflictors as far as the eye could see… ) But still, that sense of new horizons for Cryx is strong in this book. I’ve been on a journey outside of the Cryx Harder box, and it has done me well. And Vengeance has only steeled me to keep walking.

Know Yourself, and Go In Swinging,

Anthony

Tales from the Testing Cycle: Locked and Loaded.

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Last week, I declared that I had settled on my lists for the Masters. And that’s exactly what I’m going to talk about this week. In a moment of steely resolve that has only wavered a little bit in the intervening week, I settled on Lich Lord Asphyxious, Warwitch Deneghra, and Lich Lord Terminus.

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Starting Armies: How do the Factions of Warmachine play?

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Who can we use? What are they like? First of all have a look at my overview of the game as a whole.

This week I’m going to discuss how the armies of Warmachine play. That is what models they often play and what that feels like on the table so that you can make an informed choice as you start the game. Next week we will discuss the Factions of Hordes.

The Factions of Warmachine are varied and very well-balanced against each other, though some Factions have an easier time when playing their “typical” models against other Factions, again fielding typical models. The individual warcasters/warlocks also provide a huge variety of playstyles and armies that can be explored. However, ultimately, each Faction has a flavour and a certain approach, as well as distinctive feels and similarities throughout their suite of options.
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Tales from the Testing Cycle: The Final Countdown

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This weekend marks the beginning of a long run of highly competitive tournaments. After talking the talk, it’s time to walk the walk. We’ve got a 3 list Masters practice tournament this Sunday, a WTC Team Qualifier tournament the following week, Smogcon the week after that, and then it’s only one weekend off before the Masters itself.

Of course, this is exactly when the self doubt kicks in.

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Tales from The Testing Cycle: Bought and Soul’d.

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And we’re back! And better than ever!

Well, we’re back anyway.

With the holiday period over and my being in the harsh grasp of Doing More Better Things Because An Arbitrary Time Marker Has Been Reached (i.e. New Year’s Resolutions), I aim to return to my previous weekly article on a Monday, while also resurrecting Storytime with I_Avian at the weekends. The research says you’re more likely to keep a commitment if you announce it publicly, so here it is! Please make with the hectoring if I fail!

This week, I’m going to speak some more about the Terminus list I’ve been playtesting

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Starting Armies: Part 2 – Cryx

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Welcome back to Starting Armies! It’s been months! I’d like to claim good reasons, but I’m just slow and bad. Today I’m going to talk about Cryx. This article is both a buy list and some tactical starters. But, first I should start with a disclaimer.

“This is an article aimed at two kinds of people. The first group are those who are new to the game, having played a few battle box games and dabbled in the factions. You have decided your path to glory, but the big bad world of 35 points and above is daunting. You want to get to know your faction while building your way up to the more commonly used levels of play. Excellent, you’ve made a good start. The second type of person this is aimed at are those people who are looking to move into a new faction. Phenomenal! Branching out into other factions has certainly improved my play enormously. In fact it’s not a bad idea to play the faction that you have the most trouble against and learning the game from that side.” Continue reading

Nemesis: Major Haley. 3 – Operation Shock and Awe

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Greetings from the front friends!

It’s been a busy week on Overload Online with lots of new articles. I personally got some free Warmachine therapy for my Faction ADD! In case you are not also beleaguered with limited attention, don’t forget to be familiar with what Haley is up to!
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Nemesis: The Lich. 12 – In The End…

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…progress is acheived by the man who does things.” – Theodore Roosevelt

Finally, we reach an end point. This will be my final discussion of Lich2, unless there is some kind of huge change in how his lists are built, or models that are effective against him. I may do a year in review after the next Hordes book if it’s really changed how the game is played in respect to the big bad.

Today I’m going to look at a single Mercenaries list, briefly discuss Minions, and ask a few questions. Formatting will be a bit weird because of it!
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Nemesis: 13 – Cryx vs. Clocks, On Angels and Dennys

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You cannot fight against the future. Time is on our side. W.E. Gladstone

Tick. Tock. Tick. Tock. Now we’ve seen the faction of the clock. Cyriss has been released to fanfare and fandom at Lock and Load. The limited release faction has been met with a mixture of feelings from Mweh the models won’t ever be released to Mweh they are going to break and end the game. I actually think they are startlingly well balanced. Since Gargantuans, Privateer Press has been kicking their game design and balance chops into overdrive, in my opinion. They are though, a battlegroup faction, with a bit of a melee bent. So they are, almost by definition, Cryx bait. This week I’m going to try to build lists that I think will have a solid Cryx game with them.
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