How to Make Wracks and Influence People (Protectorate Vengeance Review)

Here it is folks! What you’ve all been waiting for! Yet another well poorly thought-out spewed review of Vengeance! This time we’re visiting the Protectorate to see how they made out with their new swag!
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Starting Armies: How do the Factions of Warmachine play?

Startin Armies

Who can we use? What are they like? First of all have a look at my overview of the game as a whole.

This week I’m going to discuss how the armies of Warmachine play. That is what models they often play and what that feels like on the table so that you can make an informed choice as you start the game. Next week we will discuss the Factions of Hordes.

The Factions of Warmachine are varied and very well-balanced against each other, though some Factions have an easier time when playing their “typical” models against other Factions, again fielding typical models. The individual warcasters/warlocks also provide a huge variety of playstyles and armies that can be explored. However, ultimately, each Faction has a flavour and a certain approach, as well as distinctive feels and similarities throughout their suite of options.
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Nemesis: The Lich. 7 – In Nomine Menoth

nemesis

“Okay my deathripper runs up to here.”

“Sure.”

“I’ll activate Lich and move forward, then cast excarnate.”

“The errants and zealots can’t be targeted.”

“Yup, pretty sure I’m in range of that mechanik though. Yup, I sure am. And that will get him, I’ll place the bi-”

“I’ll just martyrdom that guy. Excarnate doesn’t trigger.”

“Well fu-”
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