Vengeance Review: Mercenaries

Mercenaries got the fewest releases in Vengeance due in no small part to the impending release of the Cephalyx contract but even with only a handful of releases they’re definitely in contention for getting the most out of this book. Even the one arguably dud release for Mercs isn’t horrendous and easily worth the cost of also getting to be the first faction with two Colossals. With only four releases to cover, most of which have already been released, this won’t take very long so let’s just get started.

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Starting Armies: How do the Factions of Warmachine play?

Startin Armies

Who can we use? What are they like? First of all have a look at my overview of the game as a whole.

This week I’m going to discuss how the armies of Warmachine play. That is what models they often play and what that feels like on the table so that you can make an informed choice as you start the game. Next week we will discuss the Factions of Hordes.

The Factions of Warmachine are varied and very well-balanced against each other, though some Factions have an easier time when playing their “typical” models against other Factions, again fielding typical models. The individual warcasters/warlocks also provide a huge variety of playstyles and armies that can be explored. However, ultimately, each Faction has a flavour and a certain approach, as well as distinctive feels and similarities throughout their suite of options.
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Nemesis: The Lich. 12 – In The End…


…progress is acheived by the man who does things.” – Theodore Roosevelt

Finally, we reach an end point. This will be my final discussion of Lich2, unless there is some kind of huge change in how his lists are built, or models that are effective against him. I may do a year in review after the next Hordes book if it’s really changed how the game is played in respect to the big bad.

Today I’m going to look at a single Mercenaries list, briefly discuss Minions, and ask a few questions. Formatting will be a bit weird because of it!
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