The Sky is Falling 1: List Chicken is Here

There has always been list chicken in the game. There have always been skew lists and counters, high Arm and high Def, Madrak2 trollblood swarms and Runes of War, and the list goes on. People have always complained about list chicken. That is not the purpose of this article. I find that for most people the issue is tied to list-building. Their plan is to cover certain Factions with one list a piece. It is often my own.

I’m not sure it makes sense anymore.

Today I’m going to outline my experiences with it recently, and where I think it all began.
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How to Make Wracks and Influence People (Protectorate Vengeance Review)

Here it is folks! What you’ve all been waiting for! Yet another well poorly thought-out spewed review of Vengeance! This time we’re visiting the Protectorate to see how they made out with their new swag!
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VagrantPoet goes to SmogCon – 1: They came from the Valleys…

Tomorrow morning at 6 (AM!) me and some of my local WarmaHorde comrades are setting off to drive, ferry, then drive across Wales and England in order to arrive at sunny (unlikely) Guildford where the coolest event in the Isles is kicking off. Possibly the coolest event in Europe, SmogCon is a convention designed to emulate the big Warmachine events in America at the likes of TempleCon, Warmachine Weekend, etc.
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How do the Factions of Hordes play?

Startin Armies

Here I am, on the road again…

Read the previous two posts here to get an introduction to the game itself, and here to have a look at Warmachine Factions.

Today we are going to talk about Hordes Factions. Warmachine is more about resource management and infantry, Hordes is all about big smashy monsters and trying keep control of them when you push them to go wild on the enemy. Fury is the resource of this twin system to Warmachine, in which your warbeasts generate the resource, and your warlock takes back to use as both a defensive mechanic and to power their spells. The first rule of Hordes is always leave 2 fury on your warlock! It will keep you alive!
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Starting Armies: How do the Factions of Warmachine play?

Startin Armies

Who can we use? What are they like? First of all have a look at my overview of the game as a whole.

This week I’m going to discuss how the armies of Warmachine play. That is what models they often play and what that feels like on the table so that you can make an informed choice as you start the game. Next week we will discuss the Factions of Hordes.

The Factions of Warmachine are varied and very well-balanced against each other, though some Factions have an easier time when playing their “typical” models against other Factions, again fielding typical models. The individual warcasters/warlocks also provide a huge variety of playstyles and armies that can be explored. However, ultimately, each Faction has a flavour and a certain approach, as well as distinctive feels and similarities throughout their suite of options.
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Starting Warmachine and Hordes: What is the Game like?

Startin Armies

Greetings readers! I’ve been unfaithful. I decided to look at other miniatures wargames, particularly small-scale skirmish based ones to see how well balanced they are and how they compare to Warmachine. I honestly didn’t find anything that answered my questions, so if anyone has a good/great place where mini wargames are compared objectively, please share! (I was looking at Malifaux, and especially Infinity).

It made me want to provide an overview of Warmachine that will tell you what to expect once you reach the real core of the game and the experience it provides. No-one wants to invest tens of hours and hundreds of monies only to realise they don’t like the game as it plays in actuality.

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Nemesis: Morvahna2. 2 – If a Tree falls behind your ‘Caster…

nemesismorv

Readers, Romans, I am a day late!

Let this dire portent settle upon you as we begin. Got it? Great! Comfy? Excellent. I spent my free hours yesterday playing with a damage simulator posted by Reik of Muse on Minis. It’s a nifty little excel sheet which runs calculations on average damage over a few identical attacks. It has an extra function where it calculates how likely you are to actually kill the model.
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