How do the Factions of Hordes play?

Startin Armies

Here I am, on the road again…

Read the previous two posts here to get an introduction to the game itself, and here to have a look at Warmachine Factions.

Today we are going to talk about Hordes Factions. Warmachine is more about resource management and infantry, Hordes is all about big smashy monsters and trying keep control of them when you push them to go wild on the enemy. Fury is the resource of this twin system to Warmachine, in which your warbeasts generate the resource, and your warlock takes back to use as both a defensive mechanic and to power their spells. The first rule of Hordes is always leave 2 fury on your warlock! It will keep you alive!
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Starting Armies: How do the Factions of Warmachine play?

Startin Armies

Who can we use? What are they like? First of all have a look at my overview of the game as a whole.

This week I’m going to discuss how the armies of Warmachine play. That is what models they often play and what that feels like on the table so that you can make an informed choice as you start the game. Next week we will discuss the Factions of Hordes.

The Factions of Warmachine are varied and very well-balanced against each other, though some Factions have an easier time when playing their “typical” models against other Factions, again fielding typical models. The individual warcasters/warlocks also provide a huge variety of playstyles and armies that can be explored. However, ultimately, each Faction has a flavour and a certain approach, as well as distinctive feels and similarities throughout their suite of options.
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Starting Warmachine and Hordes: What is the Game like?

Startin Armies

Greetings readers! I’ve been unfaithful. I decided to look at other miniatures wargames, particularly small-scale skirmish based ones to see how well balanced they are and how they compare to Warmachine. I honestly didn’t find anything that answered my questions, so if anyone has a good/great place where mini wargames are compared objectively, please share! (I was looking at Malifaux, and especially Infinity).

It made me want to provide an overview of Warmachine that will tell you what to expect once you reach the real core of the game and the experience it provides. No-one wants to invest tens of hours and hundreds of monies only to realise they don’t like the game as it plays in actuality.

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Starting Armies: Part 2 – Cryx

Startin Armies

Welcome back to Starting Armies! It’s been months! I’d like to claim good reasons, but I’m just slow and bad. Today I’m going to talk about Cryx. This article is both a buy list and some tactical starters. But, first I should start with a disclaimer.

“This is an article aimed at two kinds of people. The first group are those who are new to the game, having played a few battle box games and dabbled in the factions. You have decided your path to glory, but the big bad world of 35 points and above is daunting. You want to get to know your faction while building your way up to the more commonly used levels of play. Excellent, you’ve made a good start. The second type of person this is aimed at are those people who are looking to move into a new faction. Phenomenal! Branching out into other factions has certainly improved my play enormously. In fact it’s not a bad idea to play the faction that you have the most trouble against and learning the game from that side.” Continue reading

Starting Armies: Part 1 – Circle Orboros

Startin Armies

Welcome to the wonderful pair of tactical miniatures war games that are Warmachine and Hordes. Allow me to adjust my nerd glasses for a second and snort in a snide manner. Pretentions aside, this is a game of man/woman-dolls, and that’s okay because toys are fun. It’s my opinion that WarmaHordes is the best of these games. That’s not what I intend to discuss here though.

This is an article aimed at two kinds of people. The first group are those who are new to the game, having played a few battle box games and dabbled in the factions. You have decided your path to glory, but the big bad world of 35 points and above is daunting. You want to get to know your faction while building your way up to the more commonly used levels of play. Excellent, you’ve made a good start. The second type of person this is aimed at are those people who are looking to move into a new faction. Phenomenal! Branching out into other factions has certainly improved my play enormously. In fact it’s not a bad idea to play the faction that you have the most trouble against and learning the game from that side.
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