New England Team Tournament Report Pt. 1

This past weekend I played in the New England Team Tournament at Captain Con and went 4-1 over the course of the day with my team, Dark Omen 2, finished fifth out of 24 with a 3-2 record. My team was Shane York playing Khador with Sorscha2 and Vlad1 and Matt K rocking his Convergence with Mother and Father. It was an absolute blast even if playing 5 rounds in one day made me a zombie. I thought I’d do a bit of a write up about my games hitting on the highlights. These won’t be comprehensive but hopefully they’re interesting and apologies to my opponents if I forgot your name or something relevant from our game. I was pretty jet lagged and tired for a lot of the event. Plus my memory for names is just appalling. In summary: I’m the worst and here are some battle reports.
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The Scrutator Semper Chronicles 16

Chapter Two: The Brown Land

Part Six: What The Thunder Said

Battle lines had been drawn, and what had been isolated skirmishes was now all out war for the Darkfen. Unless they can push the Trollbloods and their allies out of the marsh, the Menites’ plans lie in ruins, and the city of Merwynn could be under threat. The United Kriels need to show their strength to gain allies in their constant quest for survival.

They clash in the Darkholm, the forbidding forest which clings to the Darkhills which surround Merwynn. Grand Scrutator Severius leads his men without fear, but is this a fight the Menites can win?

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The Scrutator Semper Chronicles 14

Chapter Two: The Brown Land

Part Four: Those Hooded Hordes Swarming

The Menites were beaten, but not defeated! Their first foray into the Darkfen was treacherously deflected by the trollkin led by Calandra Truthsayer. Now forewarned of the trollkin presence, High Executioner Servath Reznik leads a force of Cleansers and warjacks who intend to blow an important village to smithereens. However, when they arrive, they find the village deserted. An unwary warjack springs a trap, and suddenly the stone huts are swarming with pygmies armed with rifles, and the Menites realise they are surrounded.

The second game of The Brown Land campaign saw Reznik facing off against the Hunters Grim and their warband of ambushing, bombarding, bushwhacking banditos. Under the Halfaug campaign rules, the Thumper Crews lose their greatest weakness…their Light Artillery attribute. Now armed with two ranged slamming moveable weapons platforms, Stu was pretty well placed to bombard the crap out of me. Will the High Executioner triumph or run off with his enormous sword between his legs? Read on and find out!

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The Scrutator Semper Chronicles 12

Chapter Two: The Brown Land
Part Two: At The Violet Hour

It was time for the first game of the Brown Land campaign, and Stu and I had chosen a 50 point list from our monstrous 160 point reserve to fight over the contested territory of the Darkfen. The idea for this game is that Grand Scrutator Severius’ first foray into the swamp accompanied by a force composed mostly of mercenary elements is intercepted by a warband from the United Kriels, who have arrived to defend the natives. We used the Halfaug region of the Arctic Anomaly, which has a dangerous pitfall. As a Purist player, Stu could use the edges of the structure to gain cover, but could not advance into it for fear of death. As an Opportunist player, I could freely enter and move across the structure to launch surprise attacks. Any model left within the Descent would die a swampy death. We decided this was an ancient shrine to the Devourer Wurm, where fell magics were still strong.

EDIT: Photos are now up!

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It’s in the Blood #11: Calandra

It has been a while since I wrote one of these, sorry about that. As you may have gathered from my previous run of articles I have been playing Runes of War pretty consistently for over a while now and I’ve finally begun to burn out on it. I’ve just gotten tired of playing it so I’m looking to pick up a different warlock and play them instead. One of my all time favorites and a warlock I’ve always considered one of Trollblood’s best is Calandra but I’ve never quite figured out where she belongs in the faction. With that in mind I thought I’d explore how to build Calandra into a list pair for competitive play. Warning, this first article will be heavy on the theory and a bit rambling in tone.
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The Scrutator Semper Chronicles – Chapter 2 Introduction

Welcome to Chapter Two of the Scrutator Semper Chronicles, an ongoing account of campaigns I have played against various opponents using the ANNIHILATION campaign system for Warmachine and Hordes devised by Owen Conlan. This time around I will be playing against Overload Online’s very own Stuart and his Trollbloods. The story of the campaign is that Scrutator Semper, lord and master of the city of Merwynn in war-torn Llael, plans to raze the wild lands to the north of Merwynn. In their place he will construct the Great Works, a sewage works/temple complex which will venerate Menoth and provide clean drinking water to the populace of Merwynn. His plans will incidentally destroy the homeland of many thousand of non-humans, which is not such a concern for him. Nevertheless the warlocks of the United Kriels have heard the call of distress and rally to fight the Menites. They will war over THE BROWN LAND in this chapter.

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How do the Factions of Hordes play?

Startin Armies

Here I am, on the road again…

Read the previous two posts here to get an introduction to the game itself, and here to have a look at Warmachine Factions.

Today we are going to talk about Hordes Factions. Warmachine is more about resource management and infantry, Hordes is all about big smashy monsters and trying keep control of them when you push them to go wild on the enemy. Fury is the resource of this twin system to Warmachine, in which your warbeasts generate the resource, and your warlock takes back to use as both a defensive mechanic and to power their spells. The first rule of Hordes is always leave 2 fury on your warlock! It will keep you alive!
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