Irish Masters 2015 News Part 6!

Hey folks it’s Siskey here again with the details of the social arrangements for the Irish Masters, which is THIS WEEK!.

Every year, the Irish Masters prides itself on being a great social venue as well as hosting a competitive and enjoyable Warmachine & Hordes event. This year will be no exception! Continue reading

Irish Masters 2015 News Pt. 4!

Hey everyone, Siskey here today to tell you about our Scramble tournaments that will be taking place at the Irish Masters! As you know the Masters is a three-day event this year, and tickets have been snapped up fast for many of the events. Have you got a free Friday, a slovenly Saturday or a still-to-be-decided Sunday ahead of you? Fear not, our Scramble tournaments are here to help!

I will be on hand all weekend long to organise 8-player tournaments on an ad hoc basis. Simply grab 7 of your best buddies and I’ll have you at each others’ throats in no time. Don’t have 7 buddies? I’ll be keeping sign-up sheets and will announce in my tannoy-like voice when your Scramble is ready to go.

As well as Steamroller 2015, we will have some very special formats for you all to choose from! If you never got a chance to try some of the wacky league rules, we’ve got everything from Shattered Grounds to Scars of Caen! If you want to see what things were like back in the good old days, we’ve got Jackhammer! Feel like trying out Spell Draft, or the Warjack/beast Bonding Rules? Why not play them in a Scramble and get it out of your system?!

Every Scramble comes with an iron-clad promise* of good times and friendships that will last a lifetime. Look for me and my beautiful assistant at the Scramble Desk!

Peace out,
Siskey

*Disclaimer: Not actually a promise.

Where’s my MoMy, big changes for Overload Online.

I’m going to keep this short and brief. The jist is that we are joining forces with Muse on Minis. All of your favourite authors, and me, will be posting regularly (hopefully more regularly than lately) on the main MoM wordpress account.

I will personally be moving most of the archives over to MoM aswell, but that doesn’t mean the Overload Online site will be closing down right away. Maybe in a year or so once everything is moved and our authors are settled into the main MoM site we might shut this site down.

For now please find us under the tag Irish on Muse on Minis.

Our podcasts and articles will hopefully continue to amuse and entertain you from our new host!

Stay Classy,
-Eoin Brennan, VagrantPoet

The Scrutator Semper Chronicles 16

Chapter Two: The Brown Land

Part Six: What The Thunder Said

Battle lines had been drawn, and what had been isolated skirmishes was now all out war for the Darkfen. Unless they can push the Trollbloods and their allies out of the marsh, the Menites’ plans lie in ruins, and the city of Merwynn could be under threat. The United Kriels need to show their strength to gain allies in their constant quest for survival.

They clash in the Darkholm, the forbidding forest which clings to the Darkhills which surround Merwynn. Grand Scrutator Severius leads his men without fear, but is this a fight the Menites can win?

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The Scrutator Semper Chronicles 15

Chapter Two: The Brown Land

Part Five: The Burnished Throne

It is hard to know in advance the exact point when a man’s patience will reach its limit. For some it is when the last on a heap of disappointments is dropped onto them, and they finally hit a turning point from which there is no return. It is rarely a dignified sight; the result is never something the man would do in his right mind. A wise man once told me that patience is all that separates men from the animals. That and folding clothes.

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The Scrutator Semper Chronicles 14

Chapter Two: The Brown Land

Part Four: Those Hooded Hordes Swarming

The Menites were beaten, but not defeated! Their first foray into the Darkfen was treacherously deflected by the trollkin led by Calandra Truthsayer. Now forewarned of the trollkin presence, High Executioner Servath Reznik leads a force of Cleansers and warjacks who intend to blow an important village to smithereens. However, when they arrive, they find the village deserted. An unwary warjack springs a trap, and suddenly the stone huts are swarming with pygmies armed with rifles, and the Menites realise they are surrounded.

The second game of The Brown Land campaign saw Reznik facing off against the Hunters Grim and their warband of ambushing, bombarding, bushwhacking banditos. Under the Halfaug campaign rules, the Thumper Crews lose their greatest weakness…their Light Artillery attribute. Now armed with two ranged slamming moveable weapons platforms, Stu was pretty well placed to bombard the crap out of me. Will the High Executioner triumph or run off with his enormous sword between his legs? Read on and find out!

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The Scrutator Semper Chronicles 13

Chapter Two: The Brown Land

Part Three: Nothing With Nothing

“They knew we were coming.”

Grand Scrutator Alphonse Severius’ voice was tight with fury as he stood with his fists pressing down on Scrutator Semper’s enormous desk. He had just stormed in fresh from battle, his robes torn and bloodied. Both men still wore their masks, so Severius’ expression was one of haughty burnished indifference. But his eyes threw sparks. Semper stayed sitting behind the desk, his own eyes unreadable.

“It was a pagan site, they could have been investigating it to see what hellish energies they could consume.”

“I don’t believe in coincidence, Victus. When everything gets covered in shit, I start looking for the arsehole that did it. Those mercenaries were paid extra to be discrete, so that leaves-”

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The Scrutator Semper Chronicles 12

Chapter Two: The Brown Land
Part Two: At The Violet Hour

It was time for the first game of the Brown Land campaign, and Stu and I had chosen a 50 point list from our monstrous 160 point reserve to fight over the contested territory of the Darkfen. The idea for this game is that Grand Scrutator Severius’ first foray into the swamp accompanied by a force composed mostly of mercenary elements is intercepted by a warband from the United Kriels, who have arrived to defend the natives. We used the Halfaug region of the Arctic Anomaly, which has a dangerous pitfall. As a Purist player, Stu could use the edges of the structure to gain cover, but could not advance into it for fear of death. As an Opportunist player, I could freely enter and move across the structure to launch surprise attacks. Any model left within the Descent would die a swampy death. We decided this was an ancient shrine to the Devourer Wurm, where fell magics were still strong.

EDIT: Photos are now up!

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