Okay, so continuing this series for newer players I’m looking at two more SR2013 scenarios – Destruction and Process of Elimination. The last two scenarios I talked about were flag-based, but these guys are primarily zone-based with some objectives thrown in for a bit of variation… Continue reading →
For the next few installments of Hacking the Cortex, I’m going to be changing gears and talking about the IKRPG. Odds are, this kind of random change of pace will happen in completely unpredictable ways based on my awfully fickle moods.
The topic I want to look at for the next few articles is warjack behaviour. While there is certainly a strong element of “a wizard did it” with regard to the functioning of warjack cortices, I always prefer a chunky scientific core to my magic – I tend to assume a certain amount of physical realism when fireballs are being thrown, and thanks to my training I’m totally incapable of discarding psychological realism when sentient characters are involved (Don’t expect my orcs to be mere monsters. Orcs are people too!)
As such, I’ve been putting quite a bit of thought into how warjacks might think, learn, and behave.
Hello again! Unfortunately this weeks installment is a bit shorter than usual since I had a cold for most of the past week. Sorry but I hope you enjoy what there is!
The Mule is Better than Conquest
This thread man, I don’t even know. It wandered to all sorts of weird places and committed the greatest sin of all: directly comparing parts of models. I read an almost page long discussion of which gun is better: The Mule’s steam cannon or the Conquest’s main guns. Seriously. The gun on an 8 point model and the gun on a 20 point model were compared as if equal because they both have Critical Devastation and we all know that things with the same critical effect are basically the same. I know you’ve noticed how Madrak’s axe and Absylonia’s claws are basically the same thing since they both have Critical Grievous Wounds. I’m not sure how I can explain how comparing one part of a 20 point model to one part of an 8 point model from a different faction is a waste of time. If you can’t see that for yourself than may God have mercy on your soul. Continue reading →
Last time we looked at some of the core Retribution models and units. For the next three articles I’ll be going through my Masters lists in detail, discussing why I chose certain models, how those choices played out for me in practice before the Irish Masters, how they performed during the tournament, and what changes I am looking at making based on my competitive expeience with the lists. On to list number 1!
In the last two posts, we’ve seen how experts chunk complex behaviours into single actions, and how conditioning processes act over thousands of iterations to produce expert behaviour. The long road to mastery (10,000 hours, and hundreds of errors) is one worth walking, and when you get to the end of it, it often manifests in the form of a “gut instinct” about certain game states. The goal is a certain level of automaticity with regard to the best plays in a given situation.
But as that automaticity begins to set in, there is a dangerous slump in your learning curve.