Tempo is really hard to write about.
Instead of sharing something half baked, I’m going to talk about something I’ve just started lecturing on – Creativity. As I was researching the lectures, my mind started its inevitable wander into “I wonder how this might apply to Warmachine.”
I’ve been doing a lot of testing of outside-the-Cryx box lists in recent months. My Terminus list is but one of many that have gone through the paces, and there are many more lined up now that Vengeance models are starting to exist. As has been noted often recently, basically everyone worth worrying about at a tournament has a plan for “standard Cryx”, and I’m not entirely convinced that “Cryx Harder” is enough any more. It can work, but that only means the anti Cryx meta has to anti-Cryx harder. And so, I’m looking elsewhere, and thinking a lot about Creativity itself and how I can harness my own.
And we’re back! And better than ever!
Well, we’re back anyway.
With the holiday period over and my being in the harsh grasp of Doing More Better Things Because An Arbitrary Time Marker Has Been Reached (i.e. New Year’s Resolutions), I aim to return to my previous weekly article on a Monday, while also resurrecting Storytime with I_Avian at the weekends. The research says you’re more likely to keep a commitment if you announce it publicly, so here it is! Please make with the hectoring if I fail!
This week, I’m going to speak some more about the Terminus list I’ve been playtesting
I have been having a whole lot of fun with Warmachine recently. I’m deep in the testing cycle, playing lists I would never have looked twice at six months ago. Are any of that actually good? I don’t know yet.
As I mentioned in the last article, I’m currently looking outside the box a bit to try and find a third list for the Irish Masters. And where I am right now is obsessing about Crabjacks. (Alternate titles for this article that were discarded include “I’ve got crabs” and “Feeling crabby”).
For many weeks now, I’ve been talking about the ways in which your mind can get in the way of optimal play. I’ve documented cognitive biases, talked about mindfulness, about the way in which expertise develops and the pitfalls involved. And in many ways, the writing of this series has paralleled my own attempts to improve my “mind game” after a disappointing performance at the Irish masters earlier this year, particularly with regard to The Fear
Which leaves me with a problem – I think I’ve covered all of the basic psychological principles involved in learning to improve your game – Any issue I can think of right now would basically involve rehashing Deliberate Practice, Operant Conditioning, and Cognitive Bias with slightly different words.
So, I’m going to be heading back into RPG territory for a while. This time, however, I probably won’t be talking quite as much psychology. Instead, I’m going to indulge my other passion – storytelling.
This week, it’s something completely different. VagrantPoet will be stepping into my office to talk about his Faction ADD. What does it look like, and are there any techniques we can use to reduce it?
This week, I’m going to be following my own advice, and simply making a list of things which I need to improve through deliberate practice in the coming weeks. The WTC is looming ever closer, and I want to be at my best when I get there. But what am I still doing wrong?